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head-sideMob Heads

How to use the drop heads plugin

When killing a mob or player you have a certain chance to get it's head. This chance is affected by a variety of factors. Who can collect them all :)

Chance

running /droprate or /headchance can show you the chance of the last mob you looked at

chevron-rightBase Rateshashtag

1 is 100% chance, 0.001 is .1% chance of dropping. All rates are multiplied by 1.2.


PLAYER:             0.75
UNKNOWN:            0.000
ALLAY:              0.006
ARMADILLO:          0.009
AXOLOTL:            0.007
BAT:                0.010
BEE:                0.006
BOGGED:             0.005
BREEZE:             0.030
BLAZE:              0.005
CAMEL:              0.006
CAT:                0.004
OCELOT:             0.020
CAVE_SPIDER:        0.001
CHICKEN:            0.001
COD:                0.002
COW:                0.004
CREEPER:            0.006
DOLPHIN:            0.005
DONKEY:             0.007
DROWNED:            0.003
ELDER_GUARDIAN:     0.050
ENDERMAN:           0.002
ENDER_DRAGON:       0.050
ENDERMITE:          0.011
EVOKER:             0.005
FOX:                0.005
FROG:               0.030
GHAST:              0.007
GIANT:              0.050
GLOW_SQUID:         0.004
GOAT:               0.004
GUARDIAN:           0.004
HOGLIN:             0.004
HORSE:              0.006
HUSK:               0.005
ILLUSIONER:         0.050
IRON_GOLEM:         0.007
LLAMA:              0.007
MAGMA_CUBE:         0.007
MOOSHROOM:          0.004
MULE:               0.008
OCELOT:             0.004
PANDA:              0.004
PARROT:             0.008
PHANTOM:            0.006
PIG:                0.004
PIG_ZOMBIE:         0.002
PIGLIN:             0.004
PIGLIN_BRUTE:       0.009
PILLAGER:           0.005
POLAR_BEAR:         0.008
PUFFERFISH:         0.004
RABBIT:             0.003
RAVAGER:            0.006
SALMON:             0.004
SHEEP:              0.005
SHULKER:            0.015
SHULKER|RED:        0.014
SILVERFISH:         0.005
SKELETON:           0.003
SKELETON_HORSE:     0.009
SLIME:              0.004
SNIFFER:            0.090
SNOW_GOLEM:         0.008
SPIDER:             0.004
SQUID:              0.005
STRAY:              0.004
STRIDER:            0.003
TADPOLE:            0.004
TRADER_LLAMA:       0.007
TROPICAL_FISH:      0.004
TURTLE:             0.003
VEX:                0.030
VILLAGER:           0.029
VINDICATOR:         0.003
WANDERING_TRADER:   0.009
WARDEN:             0.250
WITCH:              0.004
WITHER:             0.100
WITHER_SKELETON:    0.025
WOLF:               0.007
ZOGLIN:             0.006
ZOMBIE:             0.004
ZOMBIE_HORSE:       0.070
ZOMBIE_VILLAGER:    0.019
ZOMBIFIED_PIGLIN:   0.002
CREAKING:	    0.005
COPPER_GOLEM:       0.010
HAPPY_GHAST:        0.008
HAPPY_GHAST|BABY:   0.006

ARMOR_STAND: 0
LEASH_KNOT: 0
PAINTING: 0
ITEM_FRAME: 0
GLOW_ITEM_FRAME: 0

MINECART: 0
CHEST_MINECART: 0
COMMAND_BLOCK_MINECART: 0
FURNACE_MINECART: 0
HOPPER_MINECART: 0
SPAWNER_MINECART: 0
TNT_MINECART: 0
BOAT: 0
CHEST_BOAT: 0

Factors

  • Factors include how they spawned: natural generated ones are are more likely to drop than one that have been bread.

  • How long they have been alive for: mobs younger than 1min have reduced rates and really old ones have increased rates

    The Weapon: killing an animal with shears (and a few others) have increased rates. Ranged items don't work unless you've hit them at least once

  • Looting: A weapon with higher looting has a higher chance of dropping

Sounds

Each Mob should play a sound when placed on a note block. If you think a different MC sound would represent that mob better, let a mod know.

Use in Creative

If you run /giveskull you can obtain a player, mob or custom head

Custom Heads

Head to ... and locate a head you'd like to use. then scroll down and copy the Minecraft URL. Lastly run /givehead <URL> .

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