Mob Heads
How to use the drop heads plugin
When killing a mob or player you have a certain chance to get it's head. This chance is affected by a variety of factors. Who can collect them all :)
Chance
running /droprate or /headchance can show you the chance of the last mob you looked at
Base Rates
1 is 100% chance, 0.001 is .1% chance of dropping. All rates are multiplied by 1.2.
PLAYER: 0.75
UNKNOWN: 0.000
ALLAY: 0.006
ARMADILLO: 0.009
AXOLOTL: 0.007
BAT: 0.010
BEE: 0.006
BOGGED: 0.005
BREEZE: 0.030
BLAZE: 0.005
CAMEL: 0.006
CAT: 0.004
OCELOT: 0.020
CAVE_SPIDER: 0.001
CHICKEN: 0.001
COD: 0.002
COW: 0.004
CREEPER: 0.006
DOLPHIN: 0.005
DONKEY: 0.007
DROWNED: 0.003
ELDER_GUARDIAN: 0.050
ENDERMAN: 0.002
ENDER_DRAGON: 0.050
ENDERMITE: 0.011
EVOKER: 0.005
FOX: 0.005
FROG: 0.030
GHAST: 0.007
GIANT: 0.050
GLOW_SQUID: 0.004
GOAT: 0.004
GUARDIAN: 0.004
HOGLIN: 0.004
HORSE: 0.006
HUSK: 0.005
ILLUSIONER: 0.050
IRON_GOLEM: 0.007
LLAMA: 0.007
MAGMA_CUBE: 0.007
MOOSHROOM: 0.004
MULE: 0.008
OCELOT: 0.004
PANDA: 0.004
PARROT: 0.008
PHANTOM: 0.006
PIG: 0.004
PIG_ZOMBIE: 0.002
PIGLIN: 0.004
PIGLIN_BRUTE: 0.009
PILLAGER: 0.005
POLAR_BEAR: 0.008
PUFFERFISH: 0.004
RABBIT: 0.003
RAVAGER: 0.006
SALMON: 0.004
SHEEP: 0.005
SHULKER: 0.015
SHULKER|RED: 0.014
SILVERFISH: 0.005
SKELETON: 0.003
SKELETON_HORSE: 0.009
SLIME: 0.004
SNIFFER: 0.090
SNOW_GOLEM: 0.008
SPIDER: 0.004
SQUID: 0.005
STRAY: 0.004
STRIDER: 0.003
TADPOLE: 0.004
TRADER_LLAMA: 0.007
TROPICAL_FISH: 0.004
TURTLE: 0.003
VEX: 0.030
VILLAGER: 0.029
VINDICATOR: 0.003
WANDERING_TRADER: 0.009
WARDEN: 0.250
WITCH: 0.004
WITHER: 0.100
WITHER_SKELETON: 0.025
WOLF: 0.007
ZOGLIN: 0.006
ZOMBIE: 0.004
ZOMBIE_HORSE: 0.070
ZOMBIE_VILLAGER: 0.019
ZOMBIFIED_PIGLIN: 0.002
CREAKING: 0.005
COPPER_GOLEM: 0.010
HAPPY_GHAST: 0.008
HAPPY_GHAST|BABY: 0.006
ARMOR_STAND: 0
LEASH_KNOT: 0
PAINTING: 0
ITEM_FRAME: 0
GLOW_ITEM_FRAME: 0
MINECART: 0
CHEST_MINECART: 0
COMMAND_BLOCK_MINECART: 0
FURNACE_MINECART: 0
HOPPER_MINECART: 0
SPAWNER_MINECART: 0
TNT_MINECART: 0
BOAT: 0
CHEST_BOAT: 0
Factors
Factors include how they spawned: natural generated ones are are more likely to drop than one that have been bread.
How long they have been alive for: mobs younger than 1min have reduced rates and really old ones have increased rates
The Weapon: killing an animal with shears (and a few others) have increased rates. Ranged items don't work unless you've hit them at least once
Looting: A weapon with higher looting has a higher chance of dropping
Sounds
Each Mob should play a sound when placed on a note block. If you think a different MC sound would represent that mob better, let a mod know.
Use in Creative
If you run /giveskull you can obtain a player, mob or custom head
Custom Heads
Head to ... and locate a head you'd like to use. then scroll down and copy the Minecraft URL. Lastly run /givehead <URL> .

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